Another MassDiGI Game Challenge in the Books

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For the past three years, I’ve managed the Massachusetts Digital Games Institute’s (MassDiGI) Annual Game Challenge. And, the event has been a highlight of my year for the past three with 2014 being no exception. This year’s event featured 45 teams of independent and student game developers competing for a variety of honors. The basis of the event is to help indie, start-up and student game entrepreneurs to sharpen their ideas, pitches and products for launch. But, the event is not just a competition. It also provides teams with a chance to meet with industry mentors, listen to talks, play other games, and meet with peers.


What is my role in the event? Along with my partners in crime, Monty Sharma and Tim Loew of MassDiGI, I coordinate logistics for the event and manage VIP communications. So, in other words, I handle everything from the master scheduling, to recruiting our VIPs (speakers, judges, mentors), to catering, competitor registration, and a little bit of everything in between. While I love event planning and all that in entails, my favorite part of the Game Challenge each year is interacting with participants – our competitors, judges, speakers and mentors. Each year I see many familiar faces, but also have the opportunity to meet new people and be inspired by all of the great work that our competitors, mentors, speakers and judges have done throughout the year.

As the years have gone by, we’ve continued to see the caliber of our competitor’s work improve. This year I was particularly impressed with our Grand Prize winner, Jenna Hoffstein of Little Worlds Interactive for her mobile educational title, The Counting Kingdom. Not only was Jenna our first “serious” games entrant to ever win the Game Challenge Grand Prize, but she is our first female Grand Prize winner! Congrats Jenna!